Welcome to Windsor & Essex County Freedom's forum...
Break the Facebook addiction, avoid A.I. slop, scams, and online drama.
[WEFreedom.SubMatrix.net] focuses on local community political
ACTION + COMMUNICATIONS + ORGANIZING
for Windsor, Essex County, and beyond, with minimal drama.
== Priorities of this [SubMatrix.net] community ==
- alternatives, solutions, trade-offs
- autonomy, critical-thinking, mutual-respect, truth-seeking
- local news, processing info, producing media
(print, video, web, etc.), sharing & outreach - projects of all sorts (research, plan, execute, distribute, resolve)
== Online features include ==
- this [SubMatrix.net] forum to post and comment
- [Chat] and private chats with individuals or custom groups
- [messages] and private messages
- [Gvid.TV] video library
- [Img.Gvid.TV] image bank
- [Projex.Wiki] interactive documentation
- more
Also find lots about us, our calendar of events, organizing,
more information, and resources on the wiki anyone may join...
== Announcements ==
- WEFreedom has a new forum!
== Urgent ==
- 2026-06-29 Mon - City Hall
We need to audit (sit in), take notes, process, develop action, publish.
== Calendar ==
- 2026-06-27 Sat - Banwell Church car wash to raise lunch money for Marlborough School
- 2026-06-28 Sun - Canadian Fiesta! monthly soirée
- 2026-07-01 Wed - Canada Day
Every 2nd & 4th Wednesday, 7pm @ The Lions' Den
== Classifieds ==
Local folks and businesses need local support.
(more soon)
== Recommended ==
- /s/ArtificialIntelligence
- /s/Canada
- /s/Controligarchy
- /s/Health
- /s/PoliticalAnalysis
- /s/VaccineSkepticism
- /s/Voluntaryism
- /s/WEFreedom
- /s/Windsor
- /s/Zionism
== Questions? ==
If you have questions contact
- [FAQ] (frequently asked questions)
- JasonCarswell (aka Santa Libertas)
- x0x7 (genius-coder and admin-extraordinaire)
== WEFreedom folks ==
WEFreedom folks can see who has joined this forum,
encourage more participation, and connect here.
[User list goes here.]
== Critical concepts ==
Agora (Greek) is an open place for markets and people to assemble for
various purposes, like a town square.
Agorism
- Social philosophy advocating creating a society with voluntary
exchanges and relations between people via aspects of
counter-economics and nonviolent revolution.
Do-ocracy
- An organizational structure in which individuals choose roles and
tasks for themselves and execute them wherein responsibilities attach
to people who do the work, rather than elected or selected officials. - http://Projex.Wiki/wiki/Do-ocracy
FOEPATCHISM
- Fair, Open, Ethical, Peaceful, Accountable, Transparent, Consistent,
Honest, Inclusive Social Management - for collaborators, communities,
families, governments, groups, homes, organizations, social media,
societies, teams, workplaces, etc. "Foe" = enemy; "patch" = correction. - http://Projex.Wiki/wiki/FOEPATCHISM
Libertas = autonomy, freedom, sovereignty.
Phylaxis
- (medical) The protection against infection.
- (defensive) Guarding against cultural destruction, cyber warfare,
ideological subversion, malicious infiltration, medical tyranny,
political corruption, psychological operations, wealth theft, and
weaponized migration.
Voluntaryism
- Peaceful life without rulers, yet with social rules.
- The common sense idea that all forms of human association should be voluntary...
with the assertion that any act of violence [or coercion] other than self defense,
whether by an individual or organization, is illegitimate and unlawful. - Voluntary interactions - without rulers rather than supporting and suffering
under mafia governments and corporatocracy's monopoly on violence.
This includes what consenting adults do in the privacy of their own wallets,
bedrooms, bodies, businesses, and communities. - http://Projex.Wiki/wiki/Meaningful_liberty#Voluntaryism








This is for chunking up the hexagonal over world to making saving and loading in parts of the procedural map not take a year and a half. I can also now apply neat effects over time because i have a limited number of hexes in existence at any one time. An example would be having many water hexes next to each other using the same caustic noise to generate waves. So that water effect would be seamless cross those tiles, and that could be cool. My current system is 3 core scripts. The grid guide: responsible for hex grids. The hex guide: responsible for instantiating hexes/save/load. The map guide: which generates the random values for the map (proc gen shit). There is also a static class for hex utilities such as converting axial coordinates to world space or cube or so on. With their powers combined, they make the feature: CHUNKING!
Busy bee.